# AuraViva — Investor Overview

> AuraViva is a pre-commercial, mobile-first living social game developed by Vehicle Systems Lab.

## Investment/product thesis

AuraViva combines persistent animated companions, Auren semantic communication, adaptive challenges, private journaling and an original adaptive audio layer. Mother is the product's AI Game Master architecture; the current validated build implements its authority boundary as a local state engine, with broader AI orchestration remaining an integration path. The product aims to create return through relationship, action, culture and shareable experiences rather than absence-based punishment.

## Current validated surface

- 8 companions × 10 audiovisual states.
- Per-avatar persistent state and NO OFFLINE DECAY.
- Mother authority boundary implemented as a local state engine; broader AI Game Master orchestration is an integration path.
- Auren semantic/social layer.
- ORBITA-200, Pulse Lock and signal interactions.
- Mobile/PWA delivery with 80 optimized state videos (~29.55 MiB total).
- Audio System v1 with 45 lightweight assets.
- External Auren link flow for WhatsApp: recipients can open a browser experience without installing first.

## Creator economy — planned

Private Avatar -> Social Avatar -> verified Creator Avatar. Future revenue-share rule: 50% of attributable net Creator Avatar revenue to the verified creator / 50% to AuraViva, after applicable direct deductions. Creator photo upload and paid marketplace are not active in the current build.

## Not claimed

No production-scale traction, revenue, live paid creator sales or live network multiplayer is claimed by this pre-commercial build.

## Contact

Vehicle Systems Lab — contact@vehiclesystemslab.com


## Investor discovery themes

Relevant themes include consumer gaming, digital companions, AI Game Master architecture, semantic social interaction, creator economy design, mobile-web/PWA distribution, adaptive casual gameplay, original audio identity, and relationship-driven retention without absence-based punishment.

The pre-commercial build implements Mother’s authority boundary as a local state engine; broader AI orchestration is an integration path rather than a claimed deployed capability.
